Maths - Time 7+ Engaging Activities! In this bundle there is a range of engaging activities for students with a brief explanation of the activity. The activities range from time bingo, converting 12/24 time, reading/analysing timetables and calculating elapsed time. In my store is also a time assessment and report checklist.
Students calculate the answers and highlight them off from the key to make sure they have answered them correctly. Students will need to simplify their answers.
Students then place the answers into the correct spots to find the answer to the joke listed.
What's the best thing about Switzerland?
I used this template along with Class Dojo's 5 Chapters on developing a fixed mindset.
After watching a video students would add to the poster before watching the next video.
All videos are available on class dojo
Money / Percentages Game Students have a counter and a 6 sided dice, for the first game they need to take 10% off each time they roll and record it in the chart. Whoever at the end of the game has the most savings is the winner. In the following games students take a different percentage off and record it in the chart.
These templates make it a fun way to count money.
Students are given a template along with a 6 sided dice.
If students roll a 1 its worth 5c, a 2 = 10c, 3 = 20c etc
Students then roll the dice to fill in all the spaces before adding the total value up.
In the product is:
Easy - 5 spaces
Medium - 7 spaces
Hard - 12 spaces
Enjoy!
Students need to convert the minutes into hours and minutes.
Make up a mini story where students need to work out if they can go to certain movies.
E.g. the bus gets me to the movies @ .... and I have dinner @ ....
Highlight the movies they can in green and the ones they can't in red.
In this activity students need to compare two of the Australian Open finalists. Using the template students place in the games and sets won and then make some comparisons between each. Discuss the data at the end and think of some reasons the data is reflected in this way.
Multiplication Game Board *Quick Recall
Steps:
- Students get a gameboard and and two 6 sided dice.
- Students can either stick stickers on top of the dice to convert the numbers or you can make up a key
e.g. 1 = 5, 2 = 6, 3 = 7, 4 = 8, 5 = 9, 6 =10
- Students roll the dice and multiply the 2 numbers, they place line between 2 dots that equal their answer
- partners keep going back and forth until they can complete an entire box, they then get another go
- partners keep going until all the boxe
2 versions of this game - students can either make the lowest or highest number.
Students verse each other and roll the dice and need to decide whether to place the rolled number in which place value column.
Whoever makes the biggest/smallest number wins.
*Laminate*