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GTP Education

Rated 4.81 out of 5, based on 587 reviews
125 Followers
Florida, United States
About the store
I have been teaching in public schools about 30 years. I have taught all grades, and many subjects, from K through 12th as a classroom teacher in the public school system.
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Preview of Complete Wonderland and Looking-Glass Comprehension and Logic Unit Bundle

Complete Wonderland and Looking-Glass Comprehension and Logic Unit Bundle

Created by
GTP Education
This is my complete combo for both the "Alice's Adventures in Wonderland" and "Through the Looking Glass, and What Alice Found There" books. It has chapter comprehension worksheets for both books. This also includes my logic unit study which teaches a basic introduction to formal logic as well as analyzes a lot of the hidden logic lessons within the first Alice book. Logic Unit Description: This is a collection of worksheets and tests that work for a month long introduction to formal logic and f
Preview of Alice's Adventures in Wonderland Comprehension Questions and Logic Unit Bundle

Alice's Adventures in Wonderland Comprehension Questions and Logic Unit Bundle

Created by
GTP Education
This is my complete offering for the book Alice's Adventures in Wonderland also known as Alice in Wonderland. It contains both my Alice based logic unit and my Alice chapter comprehension questions worksheet collection. Buy this to get both of them cheaper than if you buy them separately. If you would also like the comprehension questions for this book's sequel, Through the Looking Glass and What Alice Found There, buy my Complete Wonderland and Looking-Glass Comprehension and Logic Combo inste
Preview of Alice in Wonderland Logic Unit

Alice in Wonderland Logic Unit

Created by
GTP Education
This is a collection of worksheets and tests that work for a month long introduction to formal logic and fallacies using Alice in Wonderland. There are 22 worksheets in all. There are 7 worksheets introducing formal logic with syllogisms and correct use of Venn diagrams in determining validity. Then there are 11 worksheets on logical fallacies. Finally there are two tests and an answer key for each of the tests. The formal logic section uses ideas from the Alice's Adventures in Wonderland book i
Preview of Science: The Strategy Card Game (Pokemon, Yu-Gi-Oh, Magic the Gathering)

Science: The Strategy Card Game (Pokemon, Yu-Gi-Oh, Magic the Gathering)

Created by
GTP Education
This is a fun project for fourth and fifth grade that gamifies learning about scientists and science facts. It might be enjoyed at the middle school level as well. It is based on the Pokémon, Yu-Gi-Oh, Hearthstone, and Magic The Gathering collectable card games that are popular with children. Students who play these games will feel right at home with the game from the start. Students who have not played those games will learn quickly how to play and will have a great deal of fun as well. The stu
Preview of Magnus - Documentary video questions

Magnus - Documentary video questions

Created by
GTP Education
This is a great documentary chronicling the early life of Magnus Carlsen, the highest ranked chess player of all time. The documentary follows his life from toddler age through his 2013 world championship win. There is an interesting underlying theme of human versus machine in the section about the championship match which is especially relevant in today's AI discussions. I use it in my game design classes. It is also a good documentary for discussing gifted and talented children. The questions
Preview of Double Dummy (A Documentary about the Game Bridge) Video Questions

Double Dummy (A Documentary about the Game Bridge) Video Questions

Created by
GTP Education
This is a documentary about the Youth World Championship tournament for the card game Bridge. It's an interesting look into the tournament scene of bridge. It discusses the age problem the game has, where most of the players are seniors. Bridge has had a hard time attracting young people in recent decades, unlike chess and go, which have had resurgences. Students should already know how to play bridge before watching the documentary. The documentary would probably be rated as PG (if it were rat
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About the store

Experience

I have been teaching in public schools about 30 years. I have taught all grades, and many subjects, from K through 12th as a classroom teacher in the public school system.

Teaching style

I have used gamification and game-based learning to teach whatever subject I was teaching at the time, to whatever age level I was teaching it to. I combine my experiences teaching many different subject areas to blend many different academic subjects into whatever specific subject I am assigned. Currently I am teaching high school game, simulation, and animation design courses using a project based curriculum I have created. I will not use software created through wholesale piracy and plagiarism while telling my students to avoid doing the same (https://www.theatlantic.com/technology/archive/2025/03/libgen-meta-openai/682093/). I will not use software proven to lessen the critical thinking of those who use it (https://www.microsoft.com/en-us/research/wp-content/uploads/2025/01/lee_2025_ai_critical_thinking_survey.pdf). Thus, I refuse to degrade the authenticity of my work or devalue my students by using AI. My students are worth being taught by a real human being. They are worth the effort it takes me to do things "the old fashioned way" (using my own brain). I believe that for our current students STEM is largely dead as a career path. They will not be able to compete in a "knowledge" career against AI for long. And AI controlled robots are moving toward economic reality at an ever increasing pace, which will replace the "trades" still remaining after the industrial revolution. Job competition in the bottom rungs of the trade sector is already getting brutally fierce among our newly graduated youth as masses of young people are already seeing the writing on the wall and exiting the STEM paths. I believe the future for our young people is based on ACE (my own attempt at one of those acronyms educators are so drawn to). Authenticity, Creativity, and Empathy are how they will find personal meaning and compete against AI in the future. They must embrace their unique incarnation of humanity, instead of attempting to turn into a human encyclopedia (remember those?). They must rediscover quiet reflection, and daydreaming. They must value and act on the oddball ideas which result from such times. And they must embrace those ideas from others. In my own mind, I have renamed the high school program I teach to "The A.C.E. Program." We see ACE beginning to reshape the gaming industry in the hobby tabletop and indie video game categories. In the hobby tabletop industry, the game designers are well known, with their names featured prominently on the boxes of their games. Frequenting gaming conventions and hanging out with players is a required part of their job now. In the video game industry, indie designers are starting to recreate the same dynamic as the hobby tabletop industry has had for 20 years. More and more video game players can easily list some of their favorite indie designers now, who they are fiercely loyal to. In this we see the combination of authenticity and creativity. It is really not the artistic product that is being sold ex nihilo in the market in these cases, but a combination of a known artistic soul with their artistic product. People are gaining a connection to a known human through that human's creation. Mass produced corporate creations made by anonymous designers (be they human or increasingly AI) cannot offer that. No one mourns the job loss of an anonymous human to an AI in a gaming megacorp. But many gamers would become enraged if Toby Fox (video game designer) or Matt Leacock (board game designer) were somehow replaced by AI (thankfully an impossibility due to their indie status). Both of these designers are known for their empathy. It is their empathy toward their fellow humans that draws patrons to them in return. It will become the same for all the creative industries. At a recent con I was at, John Rhys Davies, the actor, told an aspiring actor in the audience (asking for advice on breaking in to the industry) to give up on a career in film acting. AI would soon replace human actors there, he said . On the other hand, stage acting was safe from AI. Face to face performances are authentic. They create connection between the actor and the audience. In music, AI created songs are starting to top the streaming charts. This is because chart topping megastars in music don't connect with fans. They might as well be AI. Concerts are now too expensive for most people to afford and too large to be personal. But musical artists playing in small, inexpensive venues, like clubs, gain loyal followings. This is the future for human work. Artisans rather than factory workers. Products which receive part of their value through forging a real connection between the known artist and the patron. This is what I teach my students now.

Awards & shining teacher moments

My own education history

Degrees: BA in Elementary Ed and a MA in Ed Leadership. State Teaching Certifications: Social Sciences 6-12, Reading K-12, Computer Science K-12, Engineering 6-12, Gifted K-12, ESOL K-12, Elementary Education, and Educational Leadership K-12. Industry Certifications: Unity Programmer, Unity Artist, Unity VR, Autodesk 3DSMax, Autodesk Inventor Pro, CompTIA A+, CompTIA Network+