This is a Pixie project that high tech kids can replicate.
Other than that, it can be used as multiple worksheets that ask several things about the arcade game built by your kids for STEM, and the Caine's Arcade initiative.
It asks: name, designers, rules, purpose, materials, dimensions
Skills: Thinking webs, t-charts, estimation, sequential writing, constructed responses, accuracy in identifying simple machines
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These are 8 exemplar sheets that include:
1. Smartboard model - to show using a projector or fill it out on transparency.
2. Fillable template- All you do is add the problem and print
3. Bilingual template- Susan O'Connell's problem solving strategy choices in both English and Spanish
4. Sample problems that you can get ideas from: one is for money, the other is logical reasoning, and the other is estimation and calculation.
Poster for Each of these Susan O'Connell strategies
Act It Out
Look Back
Work Backwards
Solve an Easier Problem
Use Objects
Draw a Table
Find a Pattern
Use Logical Reasoning
Guess and Check
Make an Organized List
Poster for the Polya 4 step problem solving process
Think About it- Make a Plan- Problem Solve It- Look Back
You get 16 slides where the kids can
1. Wordsearch (English and Spanish)
2. Create turkey feathers as specified by rubric
3. Use a ruler (included) to measure big, medium and small feathers.
4. Do a color-by number
The math game of addition and subtraction "Penny Plate"
Step by step guide on how to play it.
There is an English and Spanish version of each sheet.
There is a T-chart included with example in English and Spanish
Creative way to assign values to different kinds of candy to make equations, multiplication, and/or number sentences. Make it as easy or complex as you wish.