Purchase this bundle for a savings on Flip-a-Coin Social Stories and Flip-a-Coin Social Stories 2nd Edition. Flip a coin to determine what comes next in the story: will the character use unexpected or expected behavior? Analyze the behaviors, reactions, and feelings related to the behavior. Each social story begins with a scenario, including a photo for context. The scenario ends with "What will happen next?" Students flip a coin to determine which page they will turn to. There are two possible
Looking for a FUN way for teens/pre-teens to work on reading FACIAL EXPRESSIONS and EMOTIONS? They will LOVE this social game! This packet includes: -96 interesting "topic cards" (primarily for teens) -44 "emotion cards" with facial expressions, emotions, and example quotes/statements/thoughts. -Visual prompt: Emotion Bank with specific emotions to help expand beyond basic emotions (happy, sad, mad). -Directions for a group game using the emotion cards. See directions below. The emotion cards in
This is a perspective taking activity using REAL photos that requires students to analyze facial expressions, and then apply the clues they find to discuss the social problem/social story. This product can be appropriate for middle, high school, or adult students. This activity can be used for distance learning. *Available in PPT format or as BOOM cards™. The purpose of this activity:★ Students will be analyzing facial expressions in a photo of a real person. They will work together to identify
Social Stories for analyzing behaviors and consequences to behavior. 2nd edition of Flip-a-Coin Social Stories! Flip a coin to determine what comes next in the story: will the character use unexpected or expected behavior? Analyze the behaviors, reactions, and feelings related to the behavior. Each social story begins with a scenario, including a photo for context. The scenario ends with "What will happen next?" Students flip a coin to determine which page they will turn to. There are two possi
SOCIAL STORIES for analyzing behaviors and consequences of behavior. Flip a coin to determine what comes next in the story: will the character use unexpected or expected behavior? Analyze the behaviors, reactions, and feelings related to the behavior. Each social story begins with a scenario, including a photo for context. The scenario ends with "What will happen next?" Students flip a coin to determine which page they will turn to. There are two possible outcomes to each story: Unexpected or
This is a simple self-assessment that students can use to reflect on their social skills during group work/activities. Students circle their rating for each area and calculate their total score/percentage. SLP then rates the student's skills in the 2nd column. SLP and student can compare their scores and discuss areas to improve on next time. Try it with these social-pragmatic group activities: • Flip-a-Coin Social Stories• Social Pragmatic Roleplaying CARD GAME• Cocky vs. Confident• Perspe
Social skills/Emotions game that is meant to target understanding emotions, relating emotions to different situations, and opportunities to listen to others' perspectives. A great way to play this game would be to encourage students to use personal experiences when describing the emotion on the card (e.g. [angry] "I feel this way when my parents take my computer away," [delighted] "this is how I would feel if someone walked in with donuts right now!"). This provides students with opportunities t
5th - 12th, Adult Education, Higher Education, Not Specific
Social Pictionary Pass is a social party game that plays like Pictionary and Telephone combined! 3-10 players can play! The activity includes:-Pictionary Pass Booklets and print/assembly instructions -A total of 360 Pictionary cards with social skills mixed in at 3 levels (120 cards each): Easy, Medium, & Hard. -A total of 260 FIGURES OF SPEECH cards! These are hilarious to draw ("when pigs fly," "I'm all ears," etc.), and awesome for discussion! Basic game play: Each player receives a Picti
This Lego Tower Conversation Game is meant for working on conversation skills, such as, asking questions, making comments, making personal connections, and topic maintenance. Basic gameplay: Players play Lego pieces (Question, Comment, or Connection) to build a Lego tower together as they have a conversation in "real time," but watch out, an Off-topic piece will initiate the "repair sequence" (2 comments + 2 questions). The repair sequence is used to teach and practice repair strategies for bre
"The Face You Make When..." Facial Expression card game (Apples to Apples style). This is an extensive card game for social/pragmatic skills that plays similar to Apples to Apples (or a teen-friendly Cards Against Humanity), except, players are using facial expressions (Face Cards) for their responses! Players practice recognizing emotions in facial expressions in order to match the given scenario. The Face Card that is chosen for the scenario is made into a "meme." This game will be full of lau
SOCIAL SKILLS lesson and game specifically designed to target those students that come off as "rude" or "arrogant" due to lack of perspective taking, social filter, or general bluntness. These students want to be "cool," but don't always realize how others perceive them. They often say exactly what they think and don't realize it was offensive or too blunt. This lesson targets the difference between "cocky" and "confident" in order to help students understand that sometimes we need to be more hu
Catchphrase is a SUPER fun game that gets everyone laughing and participating. Instructions and 80 premade cards are included, simply print, cut, and play! Students take turns secretly drawing a card and trying to describe the target word to their team without using the word itself or any part of the word (for example, if the word is "sunburn" they can't use "sun" or "burn" in their description). The first team to accumulate a set amount of points wins. I primarily target social skills and flue
SOCIAL SKILLS (perspective taking) activity targeting: What are they thinking, saying, and feeling? 58 page packet including real photos and discussion questions for making social inferences: What are they thinking, saying, and feeling? • Each photo has "notes" at the bottom that list thoughts, feelings, and other observations to help guide your lesson. • Each photo is followed by the discussion prompts "Thinking? Saying? Feeling?" and additional discussion questions. • There is a mixture of
This is a simple feedback form/rubric that you can send to teachers regarding a student's tone of voice in social situations. This is primarily used for students that are working on adjusting their tone of voice (avoiding sarcasm, negative tone of voice, etc.). A "sample" goal is included at the top (adjust according to individual student needs) for teachers to refer to when filling out the form. You can then use the rubric scores to measure progress. The form is editable and can be downloaded o
4th - 12th, Higher Education
Speaking & Listening
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