I have been teaching middle school math for 18 years. I taught many years using Engage NY, so the rigor is very high and I would use lots of interactive notebook entries to help scaffold. When classroom teaching I specialized in interactive notebook entries to support learning, and fun ways for scholars to practice their skills. I am now a math interventionist and focus on creating work to target specific misconceptions and struggles, while keeping things fun.
Your purchase comes with a "suspect list", 10 multiplication problems, a key, and a table of products that are tied with a clue (along with clues that are not correct to go with incorrect products). Suspects are a variety of characters, this mystery is mainly cartoon characters. Please note that if you buy the other mysteries the suspect lists may be the same, but all mysteries have unique guilty parties, and unique clues. Mysteries are easily edited so you can make them about people your schola
This is a puzzle for scholars to practice addition & subtraction within 1,000. Your purchase comes with the puzzle pieces, a key for the problems, directions, and a picture for an example. Directions: 1. Scholars cut out the 16 puzzle pieces, which include 18 addition & subtraction problems (9 of each). 2. Scholars match the expressions up to the proper sum or difference, if they cannot find the sum or difference they have made an error. 3. Scholars should glue the pieces down at the end,
Your purchase comes with everything you need to save the teacher! Your scholars will get 8 problems on Area & Perimeter of a rectangles. Each problem's answer has a clue, and scholars can use their clues to narrow down the suspect list. If everything goes right, at the end of the 8 problems they should know who kidnapped their teacher! There are 2 different sets (same questions, clues, and suspect lists) with 2 different perpetrators, I did this to leave as sub plans so one class couldn't spoil
This is a puzzle for scholars to practice addition within 1,000. Your purchase comes with the puzzle pieces, a key for the problems, directions, and a picture for an example. Directions: 1. Scholars cut out the 16 puzzle pieces, which include 16 addition problems 2. Scholars match the expressions up to the proper sum, if they cannot find the sum they have made an error. 3. Scholars should glue the pieces down at the end, I would not let them do it as they work as some problems match on 3 side
Your purchase comes with a "suspect list", 11 multiplication problems, a key, and a table of products that are tied with a clue (along with clues that are not correct to go with incorrect products). Suspects are a variety of characters, this mystery is mainly cartoon characters. Please note that if you buy the other mysteries the suspect lists may be the same, but all mysteries have unique guilty parties, and unique clues. Mysteries are easily edited so you can make them about people your schola
This is a puzzle for scholars to practice subtraction. Your purchase comes with the puzzle pieces, a key for the problems, directions, and a picture for an example. Directions: 1. Scholars cut out the 16 puzzle pieces, which include 21 subtraction problems. There is a version of this puzzle that includes addition AND subtraction in my store here: https://www.teacherspayteachers.com/Product/Addition-Subtraction-Within-1000-Adding-Subtracting-Within-1000-Puzzle-3836327 2. Scholars match the expre
Your purchase comes with the deck of cards (the x's ensure scholars cannot see through when printed 2 sided on computer paper, we never have card stock to print on), teacher information with a Key, labeled workspace for the kids to track their work on, and directions. The deck of cards contains 24 problems, plus 4 SKIP A TURN! cards, 4 GIMME! cards, and 4 KABOOM! cards. Cards are easily edited if you want to put in your own problems and target certain problems.
CARDS A-L are all 2-digit number
Your purchase comes with the Go Fish game pictured above, the cards with the XXXXs are so you can print 2 sided and scholars can't see the other side of the cards. Your purchase comes with 32 cards for the game, and directions. DIRECTIONS The rules are the same as “Go Fish”, the idea is to get pairs, but in this game pairs are missing factors in multiplication problems, you are trying to put together multiplication problems. (When the card says 24 4 x ____ = 24, the matching card says 24 _
This is a puzzle for scholars to practice their multiplication facts 1-12. Your purchase comes with the puzzle pieces, a key for the problems, directions, and a picture for an example. Directions: 1. Scholars cut out the 16 puzzle pieces, which include 17 multiplication problems 2. Scholars match the expressions up to the proper product, if they cannot find the product they have made an error. 3. Scholars should glue the pieces down at the end, I would not let them do it as they work as some pr
This is a puzzle for scholars to practice their multiplication facts 1-10. Your purchase comes with the puzzle pieces, a key for the problems, directions, and a picture for an example. Directions: 1. Scholars cut out the 16 puzzle pieces, which include 17 multiplication problems 2. Scholars match the expressions up to the proper product, if they cannot find the product they have made an error. 3. Scholars should glue the pieces down at the end, I would not let them do it as they work as some pr
Your purchase comes with memory match cards, 15 problems and 15 products for a deck of 30 cards. The X's on the cards are so when you print them 2 sided scholars cannot see through the cards (we never have card stock). Your purchase comes with 2 sets of directions that can make the memory game easier or harder to complete, along with a key for the teacher, and a work space for scholars to record their work.
Your purchase comes with a "suspect list", 10 long division problems (5 with remainders, 5 without), a key, and a table of quotients that are tied with a clue (along with clues that are not correct to go with incorrect quotients). Suspects are a variety of characters, this mystery is cartoon characters. Mysteries are easily edited so you can make them about people your scholars know. Scholars will solve division problems, their quotients are listed on a table (along with some quotients that are
Your purchase comes with memory match cards, 25 problems and 25 products for a deck of 50 cards. The X's on the cards are so when you print them 2 sided scholars cannot see through the cards (we never have card stock). Your purchase comes with 2 sets of directions that can make the memory game easier or harder to complete, along with a key for the teacher, and a work space for scholars to record their work. TEACHER INFORMATION The products are listed next to the expressions, which means it is ea
Your purchase comes with the deck of cards (the x's ensure scholars cannot see through when printed 2 sided on computer paper, we never have card stock to print on), teacher information with a key, labeled workspace for the kids to track their work on, and directions. The deck of cards contains 12 problems with area, 12 problems with perimeter, (24 problems total) 4 SKIP A TURN! cards, 4 GIMME! cards, and 4 KABOOM! cards.
KABOOM: How to Play!
1. You need: a deck of cards, a pencil, and a wor
Your purchase comes with the deck of cards (the x's ensure scholars cannot see through when printed 2 sided on computer paper, we never have card stock to print on), teacher information with a Key, labeled workspace for the kids to track their work on, and directions. The deck of cards contains 24 problems, plus 4 SKIP A TURN! cards, 4 GIMME! cards, and 4 KABOOM! cards. Cards are easily edited if you want to put in your own problems and target certain problems. CARDS A-L are all 2-digit numbers
Your purchase comes with the deck of cards (the x's ensure scholars cannot see through when printed 2 sided on computer paper, we never have card stock to print on), teacher information with a Key, labeled workspace for the kids to track their work on, and directions. The deck of cards contains 24 problems, plus 4 SKIP A TURN! cards, 4 GIMME! cards, and 4 KABOOM! cards. Cards are easily edited if you want to put in your own problems and target certain facts. CARDS A-L are all normal division pr
Your purchase comes with a set of cards (15 clocks, and 15 matching times), and 2 sets of directions that can make the game easier or harder to play. Your purchase comes with a workspace where scholars can record the times on the clocks as they turn them over, then they can hand in their workspace to be graded; the clocks on the workspace exactly match the clocks on the cards. Your purchase also includes a quiz that we used as a pre-test and post-test.
Your purchase comes with everything you need to save the teacher! Your scholars will get 10 problems, each problem's sum has a clue, and scholars can use their clues to narrow down the suspect list. If everything goes right, at the end of the 10 problems they should know who kidnapped their teacher! There are 2 different sets (same questions, clues, and suspect lists) with 2 different perpetrators, I did this to leave as sub plans so one class couldn't spoil the game for the other. File is easil
Your purchase comes with everything you need to save the teacher! Your scholars will get 9 problems, each problem's difference has a clue, and scholars can use their clues to narrow down the suspect list. If everything goes right, at the end of the 9 problems they should know who kidnapped their teacher! There are 2 different sets (same questions, clues, and suspect lists) with 2 different perpetrators, I did this to leave as sub plans so one class couldn't spoil the game for the other. File is
Your purchase comes with everything you need to save the teacher! Your scholars will get 15 problems, each problem's sum has a clue, and scholars can use their clues to narrow down the suspect list. If everything goes right, at the end of the 15 problems they should know who kidnapped their teacher! There are 2 different sets (same questions, clues, and suspect lists) with 2 different perpetrators, I did this to leave as sub plans so one class couldn't spoil the game for the other. File is easil
2nd - 4th
Arithmetic, Basic Operations, Math
CCSS
2.NBT.B.5
, 2.NBT.B.7
, 3.NBT.A.2
+1
$1.50
Original Price $1.50
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About the store
Experience
I have been teaching middle school math for 18 years. I taught many years using Engage NY, so the rigor is very high and I would use lots of interactive notebook entries to help scaffold. When classroom teaching I specialized in interactive notebook entries to support learning, and fun ways for scholars to practice their skills. I am now a math interventionist and focus on creating work to target specific misconceptions and struggles, while keeping things fun.
Teaching style
Hands on, constructivist, fun, engaging real world activities.
My own education history
Degree in Education, minor in Mathematics.
Additional biographical information
If you love the "Save the Teacher" games, KABOOM!, Memory Match, or Bump, but I don't have one with the skills you need, shoot me a message and I can make one custom for you.
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