A brand new activity to work on #coding and absolute movements on the theme of pets with a set of 24 self-correcting task cards. Pupils (children) must observe the game board provided and locate the starting point of the character. They then take the task card which indicates the movements to be made to find the right pet. There are two difficulty levels: one with 3 moves, the other with 4. It is a self-correcting activity; just fold the card so that the correction appears on the back. You can p