40 years of teaching mathematics from pre-k to college. I have a BA in Urban Studies from (insert prestigious Ivy League university here) and an MS from (insert name of public university in major metropolitan area.)
FACT: Students need more practice solving subtraction problems. FACT: This collection has lots of subtraction problems. FACT: Not all subtraction problems are the same: some are "take away," some are "let's compare one with another," some are "I have something and took away this, now I have this...." This is a collection of over 200 different "BIG Busy Bee Hive" puzzles where students practice subtraction in a context that is fun and thoughtful. That is, yes, they get lots of opportunities to do
FACT: Students need more practice solving subtraction problems. FACT: This collection has lots of subtraction problems. FACT: Not all subtraction problems are the same: some are "take away," some are "let's compare one with another," some are "I have something and took away this, now I have this...." This is a collection of over 200 different "Busy Bee Hive" puzzles where students practice subtraction in a context that is fun and thoughtful. That is, yes, they get lots of opportunities to do "ta
Here’s the problem with teaching any kind of technique in mathematics: once you have kids practice it, they discard all the other techniques they know, even if the ones they discard are faster, more efficient and more accurate. Such is the case with teaching “stacking” of addition problems. Sure, it’s a great skill to have, but is it always necessary? I say this: based on some statistic I ran, between 70 - 80% of all addition problems with two addends don’t need to be stacked. Yet we act as if
79 89 99 119? 129? Take 2: 134 124 114 84? 74? Do your students struggle to count by 10s across 100? If they're doing mental math, then they probably will at one time or another. So why not help them practice this so they don't say things like "75, 85, 95, uh, uh, 105?" This is a "three-fer" - you get the group game "roller coaster" where a group of students compete cooperatively to count up and down by tens between a bottom and top number. For example, the first students says 78, the next one
I know you've been holding your breaths for something to come out of the SamizdatMath laboratories, and here it is: The Fishy Addend Game! This is a "gameified" version of this activity, and I think it really rocks, for many, many reasons! a) It get players thinking "beyond the algorithm" - to fill up their tanks, they have to estimate, round off and strategize! B) It is adaptable to many levels of players: using the templates, you can make versions that are as challenging or as supported as
There is no cutesy kids or animals in this activity; it focuses on the math without distraction. This is an activity where children practicing using the "count up" and "count down" activity to make change from whole dollar amounts ($1, $2, $3, and in denominations up to $20.) It is designed to replicate the "real life" experience of giving change when the buyer has a non-whole dollar total. It also gives students practice in making change using coins, or combinations of bills and coins. The goa
I KNOW this is going to come up on every search of the novel "The Outsiders," but don't blame me - it was Peggy Kaye who came up with this simple and easy division partitioning game where pairs of kids draw between 10 and 25 Xs on a piece of paper, then throw out anywhere from 1 to 5 fingers, add them (the fingers) together and use that as a divisor to partition the Xs into groups by circling them. The player with the fewest "outsiders" is declared the winner. Easy peasy, fun game, right? WRONG!
This is a collection of hands on activities where students fill an outline of a rod with smaller rods to determine the length of a unit fraction. It develops the idea of the "flexible unit" by using different rods as the "unit" and then having students try to find rods that are 1/2, 1/3, 1/4 etc. of that unit. They then record their solutions by tracing the correct rod and shading it in. There is also an activity where they also find common fractions once they find the unit fraction. For example
I don't know if you're a fan of Saturday Night Live, but I remember watching this commercial back in the 1990s and thinking, "You know, that would be a really good math activity." But I never got around to it. Fast forward 25 years and I"m at the ATM and I see a screen that shows that I can now choose exactly which bills I want for my withdrawal. OMG! It's time to make this activity "live!" So I went home, made this activity and tried it out on my second graders. Okay, there were a bit cocky at
This is a set of 48 different coin puzzles: 24 of them show a piggy bank, and the student adds up the total and records it. The other 24 show a piggy bank with a coin missing, and the total amount in the piggy bank; the student has to figure out the missing coin. Those are "missing addend" problems in that the student knows the partially filled amount and the total and has to find the missing piece. This is formatted both as individual "task cards" and worksheets - I'd prefer you use them as ta
This is a set of activities that focus on helping first and second graders memorize the doubles from 1 - 10, with special focus on the "hard doubles" of 7, 8 and 9. There are two different games, and 20 different puzzles involving "number searches" where students find a number and its double nearby. Students also practice writing doubling and halving equations. There is also a set of "locate and calculate" assessments where students locate a doubling equation and then record it.
This is a collection of 34 different hexagonal subtraction/additional/logic puzzle cards (hence, the title above) which uses 5 rows containing clues that have to be figured out by moving around the puzzle in different directions. Very simply, each pair of hexagons add up to the hexagon above that connects them. However, in many cases you can't add the two hexagons together, because there is missing information that won't show up until you solve other parts of the puzzle. It's great because not o
This is a collection of 40 different hexagonal additional puzzle cards (hence, the title above.) It includes a solution recording sheet, so your students can do them in any order they want. These would be best used for advanced first graders (who want to tackle double digit addition), 2nd graders who are practicing single and double digit addition, and assessing and remediating 3rd graders. There is also a "do it yourself" sheet where students can make up their own puzzles and share them with th
This is a detailed description of a "strategy" game anybody who can count up to 100 can play with their class and win each and every time. The rules will take about 45 seconds to describe, and within 3 minutes you will be able to keep an entire class occupied by the question, 'why does he/she/they keep on winning this game?"
If you follow the instructions described in this activity, it should easily keep a class engaged, puzzled and frustrated for at least 45 minutes, usually longer. Your class
This is the fastest and easiest coin practice game you will ever image: print out the coin cards twice, cut and shuffle. Place between two partners. One card is turned over and the two partners call "salute." They each put a card on their own forehead, then add their partner's card to the one showing between them. They call out the answer, then they have to figure out what card is on their own heads based on that information.
Comes in basic, hard, muy hard and mas hard!
Your students like zombies, they LOVE math and now they're going to LOVE LOVE LOVE arrays! In this game, a horde of zombies have escaped and are running all over the place!!!!! Your students take an array card that tells them how many boxes have to be in the array, and they draw a "cage" around the zombies to quarantine them from the living folk. They record the size of the array and the number of squares inside, and the number of zombies caught. When there are no more zombies to catch, each per
This is a game that helps students practice factoring numbers into pairs. The setup is easy: 6 "fish" are taken from the deck and put between the two (or more) players. Each student takes 6 digit cards from the pile (the 0s, 1s and 2s should be removed if playing the "regular" game.) Students "catch" a fish by using two factors from their hand that make that number. For example, if you want to catch the fish labeled "24," you'll need the 3 and 8 or 4 and 6 card. Students take turns removing fish
This is in a similar format to Beginner Division with Remainder Mystery Booklets, but the problems are trickier because they use larger numbers.
This is a collection of 10 different "Carrot Power" four-step problem booklets. Just cut and assemble with a single staple, use over and over again because students answer the questions on a separate answer sheet. Each problem uses different clues, 2 - 3 of which have to do with division and remainders. For example, one of the clues would be "when the
3rd - 6th
Basic Operations, Math, Mental Math
$4.95
Original Price $4.95
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About the store
Experience
40 years of teaching mathematics from pre-k to college. I have a BA in Urban Studies from (insert prestigious Ivy League university here) and an MS from (insert name of public university in major metropolitan area.)
Teaching style
Sloppy and full of bravado....
Awards & shining teacher moments
Teacher of the Galaxy Award, given by members of the Remulon 8 School Committee
My own education history
BA, School of Hard Knocks, 1982
MS, Ms. Rogers College of Secretarial Psychology, Ames, Iowa 1994
PhD, Clown College, New Haven, Connecticut, 2001
Additional biographical information
Read my totally irritating blog at www.bltm.com
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