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Preview of Year 6 Physical Sciences: Electric Circuits Hands-On Stations

Year 6 Physical Sciences: Electric Circuits Hands-On Stations

Created by
EDU.UP
Explore Electricity with Hands-On Student-Led Circuit Stations!Looking for an engaging, student-led way to teach electricity and circuits? This resource has everything you need for a fun and educational journey through the world of electrical circuits! Designed as a term-long unit, it features six hands-on stations where students will build, test, and investigate circuits while learning how energy flows, transforms, and interacts with real-world components. Station 1: CircuitsBuild and explore
Preview of Makey Makey Video Game Controller Project

Makey Makey Video Game Controller Project

Created by
EDU.UP
Makey Makey Video Game Controller Project – Hands-On STEM Learning!Looking for the perfect end-of-term project that’s both educational and engaging? This play-based learning experience combines science, design, and technology in one exciting classroom challenge! Students will explore conductors and insulators through a fun, hands-on project where they design, build, and test their own working video game controllers using Makey Makey kits and everyday materials. Perfect for following up a
Preview of Thinking Like a Scientist: Observing, Inferring and Investigating

Thinking Like a Scientist: Observing, Inferring and Investigating

Created by
EDU.UP
Observing, Inferring & Investigating | Scientific Skills Starter Unit Looking for a fun and interactive way to kick off your science program? This short and powerful unit is the perfect way to launch your students into scientific thinking! Designed for upper primary learners (Grades 4–8), this 1–2 week unit focuses on building foundational science skills through engaging, hands-on activities. Students will learn how to:Make qualitative and quantitative observationsDraw inferences from eviden
Preview of Digital Technologies Semester Unit

Digital Technologies Semester Unit

Created by
EDU.UP
EDU.UP Digital Technologies – A Complete Semester-Long Unit! Take the stress out of planning with this ready-to-go, semester-long Digital Technologies unit! Designed for upper primary students, this all-in-one resource covers essential computational thinking and coding concepts through engaging, hands-on activities. Key Topics Covered:Binary, Pixels & Algorithms – Learn how computers store and process informationDigital Devices & Networks – Minor assessment on how digital systems connectDig
Preview of SketchUp for Schools – Classroom Design Project

SketchUp for Schools – Classroom Design Project

Created by
EDU.UP
3D Design Meets Real-World Maths!SketchUp for Schools – Classroom Design ProjectPerfect for Years 5–6 | ACARA-Aligned | Term-Long Unit | Digital Tech + Maths + Design Transform your classroom into a hands-on design studio with this engaging, browser-based 3D modelling project! Students sketch a floor plan of their classroom using real measurements and bring it to life using SketchUp for Schools - a free, student-friendly CAD tool. Easy to implement. Fun for students. No paid software needed! Wh
Preview of Newton’s Three Laws in Action: Bottle Rocket STEM Challenge!

Newton’s Three Laws in Action: Bottle Rocket STEM Challenge!

Created by
EDU.UP
Newton’s Three Laws in Action: Bottle Rocket STEM Challenge!Looking for an exciting, hands-on way to teach Newton’s Three Laws of Motion? This Bottle Rocket STEM Challenge will have your students designing, building, and launching their very own water bottle rockets while applying real scientific principles! What makes this activity unforgettable?Interactive & engaging – Students become engineers as they construct and modify their own rockets, bringing Newton’s Three Laws to life!Hands-on l
Preview of Scratch Project

Scratch Project

Created by
EDU.UP
Transform your Digital Technologies unit into an engaging, hands-on adventure with this complete Scratch Video Game Project! Designed for Years 4–8, this resource takes students through the full creative process of remixing a Scratch game - from planning and building to refining and presenting. Aligned with the Digital Technologies Curriculum, students develop computational thinking, collaboration, storytelling, and design skills as they THINK, MAKE, IMPROVE, FIX & MAKE BETTER. This stru
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