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STEAMing Through Learning

Rated 4.83 out of 5, based on 42 reviews
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Mermaid Waters, Queensland, Australia
About the store
4 years Y2 5 years Y5 3 years Y6 2 years Y7
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Preview of STEM Gravity Racers - Investigating Gravity and Friction with Toy Cars

STEM Gravity Racers - Investigating Gravity and Friction with Toy Cars

A two part lesson ending in a STEM challenge. A fun way to introduce gravity as a push/pull force and friction. Using toy cars and simple wooden ramps, students hypothesise and investigate what happens when you change the incline of the ramp. Can be adjusted for older grades - investigating/measure incline angles. Students then investigate how friction acts upon the toy car. What happens if we add a different surface to the ramp? If you have time, why not let students engineer their own 'best'
Preview of Dinosaurs and More - Powerpoint to accompany Primary Connections unit

Dinosaurs and More - Powerpoint to accompany Primary Connections unit

Includes videos, STEM tasks, images and enlarged copies of worksheets. Some tasks differentiated. Assessment task differentiated. Also includes a summative assessment task I created for 'Like a Paleontologist' NSW school handwriting font (you may need to change the font to what you want on .ppt)
Preview of Forces of Flight STEM (paper airplanes)

Forces of Flight STEM (paper airplanes)

A two part lesson ending in a STEM challenge. A fun way to introduce gravity, air resistance and drag as forces that act upon paper airplanes. Students make a simple paper airplane, test and record the flight distance before making one modification. A great way to reinforce fair testing. Students can work in groups, pairs or individually. I am a Science teacher who teaches K-6. I have done this lesson with a range of grades 3-6 and all have loved it! I have found this is a great supply teacher
Preview of STEAM challenge - Build a shelter

STEAM challenge - Build a shelter

Includes student work booklet and presentation. Our need was to build a shelter for Flashlight Fridays. The winning design got to build a full scale model for our school library. Also covers living things - what we need to survive, including Australian animals. Includes an investigation into the rigidity of shapes. Also includes a GTMJ (Success criteria) grid for Australian Curriculum - Technology Y3 which can also be adapted to suit your year level or location of teaching.
Preview of STEM challenge - who can grow the biggest sugar crystals

STEM challenge - who can grow the biggest sugar crystals

Practise fair testing and learn about the types of variables. Who can grow the biggest sugar crystals? Students work in pairs to change one variable (amount of sugar). What happens when we add too much sugar? Not enough sugar? Plus when you are done you have a delicious treat!
Preview of Forces and simple machine STEM - Pom Pom Launchers

Forces and simple machine STEM - Pom Pom Launchers

A hands on lesson ending in a STEM challenge. A fun way to introduce forces and simple machines. Students make a simple catapult based on a lever system. Can be adapted to suit higher or lower grades. Students can work in groups, pairs or individually. I am a Science teacher who teaches K-6. I have done this lesson with a range of grades 1-6 and all have loved it! I have found this is a great supply teacher back up activity as well. All you need is some paper cups, pop sticks, pom poms, rubber b
Preview of Roller Coaster STEAM Challenge BUNDLE

Roller Coaster STEAM Challenge BUNDLE

A fun way for students to learn about forces. Included in this bundle is a presentation file for your interactive whiteboard and a student workbooklet that goes through the design process. A success criteria matrix is included in the student workbook :)
Preview of STEM challenge - recycled robots

STEM challenge - recycled robots

Investigate how our skeletal system helps us move then relate this information to how machinery moves. Build a robotic hand (credit from http://aclassofone.blogspot.com.au/) before the the real fun begins! Collect boxes, cans, plastic bottles, buttons etc. to engineer your very own robot. I got my Y1 students to label their robot with their own robot name and a short description of how their robot moves. The file is PowerPoint and comes with lesson notes on each slide.
Preview of STEM (STEAM) challenge - Engineer a Mars rover!

STEM (STEAM) challenge - Engineer a Mars rover!

In this hands on STEAM challenge students have to engineer a Mars rover that can land safely with "expensive scientific equipment". Students: - Research Mars and think about what the surface of Mars is like - Research NASA Mars rovers and luna landers - Mindmap possible ideas in collaborative learning teams - Draw initial schematic designs (labelled scientific diagram/engineer plan) - Create a prototype of their Mars Rover - Test and reflect on their design We used eggs as a measure of how t
Preview of Stage 3: We Are Australian - Migration post WW2

Stage 3: We Are Australian - Migration post WW2

Designed as a second part of the Australian Colonies unit (Australian Curriculum) This unit builds on knowledge of the Gold Rush and early Australian colonies. It looks at significant events that shaped Australian migration and then models an inquiry on a Vietnamese migrant (Anh Do). Students complete their own research project on a chosen migrant submitting a timeline of their life, a venn diagram that compares their experiences to other migrants and a text that outlines their experiences of mi
Preview of STEM challenge - snowball catapults

STEM challenge - snowball catapults

Design a catapult out of everyday household materials. Lean about push and pull forces. Who can make their snowball fly the greatest distance?
Preview of STEM (STEAM) task - Engineer an animal

STEM (STEAM) task - Engineer an animal

This task was designed for a Y5/6 group who were learning about adaptations (science) and how people shape places (geography). We used it as the hook (at the beginning) for the unit of work. As a class begin by: - Revising anatomical and behavioural adaptations - Revising ecosystems and biomes Students then work in collaborative learning teams to engineer an imaginary animal: - each student chooses one body part and has to label the anatomical adaptations - as a group students can also identi
Preview of Scratch Young Game Designers - Assessment rubric and resources (editable)

Scratch Young Game Designers - Assessment rubric and resources (editable)

I am currently ICT teacher who teaches Kindergaten to Y6. Here are some resources I created for KS2 students (Y5/6). I made my own assessment rubric as I found ones online but they were not specific enough. Included in the pack are: - 3 prong student assessment rubric (mastering, developing, beginning) - PowerPoint I emailed students for self paced learning The tutorials on Scratch are a good start but I found my KS2 students needed more to create a quality game. I curated a few of my favourite
Preview of Scratch Young Game Designers - Tips for students

Scratch Young Game Designers - Tips for students

I am currently ICT teacher who teaches Kindergaten to Y6. Here is a PowerPoint I emailed students for self paced learning. The tutorials on Scratch are a good start but I found my KS2 students needed more to create a quality game. I curated a few of my favourite Youtube tutorials as well as some essential algorithms not taught in the tutorials. Also available as part of a bundle with detailed assessment grid. Could be easily adapted for Y3/4 but I tend to do animations for these years. Check ou
Preview of Author Study Contract -guided/independent reading

Author Study Contract -guided/independent reading

A reading contract that draws on theorists such as DeBono (thinking hats) and Gardener (multiple intelligences). Differentiated learning activities in the form of MUST, SHOULD, COULD... Editable word doc so you can put your own authors/books in :)
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About the store

Experience

4 years Y2 5 years Y5 3 years Y6 2 years Y7

Teaching style

Problem solving, hands on, investigative. STEAM is my thing, with an added interest in all things sustainability! Nearly all resources are differentiated using a 3 tiered approach: MUST, SHOULD, COULD. Most resources include WALT (learning intentions) and WILFs (success criteria).

Awards & shining teacher moments

STEAM mentor 2016 QLD Sustainability mentor and guest speaker 2013-2014 NSW

My own education history

Ba of Education Masters of Education

Additional biographical information

Have taught in NZ, London, NSW and QLD (Australia) and my resources reflect this :)