Description
Three in a Row and Tic-Tac-Toe Combining Like Terms
In this self checking resource, students practice combining like terms problems with algebraic expressions in one of two familiar games. This game is great for independent practice and this activity is also great for stations. Students can choose to takes turns attempting to connect three in the "Connect Four" inspired game, or get three in a row on the tic-tac-toe board. In both games, students set up the board, solve the problems on the student work space provided or a whiteboard and turn the chip over to reveal the correct answer.
This resource has extra problems for great re-play value.
Like the idea of this resource, but not a fan of cutting out all the pieces?
Check out this similar electronic version of the game.
Combing Like Terms โ Electronic Game
How to play:
1. First, after the game has been set up and chips have been distributed, the first player chooses which question he/she will answer. The player solves on a white-board or on scratch paper. (Both students should solve for additional practice.)
2. Next, the student checks the answer by turning over the question. If his answer is correct, the question chip is replaced with his player chip. If incorrect, the question chip remains or is replaced by another question chip that is not currently on the board.
3. Following his turn, the other student takes his turn. Game-play continues until one of the players obtains three in a row or until the board is full.
4. Finally, to replay, all used question cards should be replaced with new question cards if possible. If not possible, question cards should be shuffled on the board.
*Challenge possibility: Have the students place the cards answer-side up and attempt to create a problem that results in the given answer.
(Self checking will no longer work.)
Below is a list of what is included in the set:
- Set-up information
- Directions
- Tic-Tac-Toe Board
- Three in a Row Board
- Twelve of each player chip (X and O)
- Twenty-Four Combining Like Terms Problems (All Positive Numbers)
- Twelve Like Terms Problems (Includes Operations with Negative Numbers)
- Three in a Row and Tic-Tac-Toe student work space
*All Pages for printing are available in color or black and white.
$ave by purchasing a Bundle
Middle School Math Bundle Three in a Row and Tic-Tac-Toe
Similar Products by resource typeโฆ Three in a Row and Tic-Tac-Toe
Distributive Property (*Freebie*)
Combining Like Terms with the Distributive Property
Similar Resources by topicโฆ Algebra
โXโ Marks the Spot โ One-Step Equations
โXโ Marks the Spot โ Two and Multi-Step Equations
Isolate the Criminal โ Teaching One-Step Equations
Isolate the Criminal โ Teaching Two-Step Equations
Numeric Expressions Buzz Word (*Freebie*)
Highlights
Save even more with bundles
Description
Three in a Row and Tic-Tac-Toe Combining Like Terms
In this self checking resource, students practice combining like terms problems with algebraic expressions in one of two familiar games. This game is great for independent practice and this activity is also great for stations. Students can choose to takes turns attempting to connect three in the "Connect Four" inspired game, or get three in a row on the tic-tac-toe board. In both games, students set up the board, solve the problems on the student work space provided or a whiteboard and turn the chip over to reveal the correct answer.
This resource has extra problems for great re-play value.
Like the idea of this resource, but not a fan of cutting out all the pieces?
Check out this similar electronic version of the game.
Combing Like Terms โ Electronic Game
How to play:
1. First, after the game has been set up and chips have been distributed, the first player chooses which question he/she will answer. The player solves on a white-board or on scratch paper. (Both students should solve for additional practice.)
2. Next, the student checks the answer by turning over the question. If his answer is correct, the question chip is replaced with his player chip. If incorrect, the question chip remains or is replaced by another question chip that is not currently on the board.
3. Following his turn, the other student takes his turn. Game-play continues until one of the players obtains three in a row or until the board is full.
4. Finally, to replay, all used question cards should be replaced with new question cards if possible. If not possible, question cards should be shuffled on the board.
*Challenge possibility: Have the students place the cards answer-side up and attempt to create a problem that results in the given answer.
(Self checking will no longer work.)
Below is a list of what is included in the set:
- Set-up information
- Directions
- Tic-Tac-Toe Board
- Three in a Row Board
- Twelve of each player chip (X and O)
- Twenty-Four Combining Like Terms Problems (All Positive Numbers)
- Twelve Like Terms Problems (Includes Operations with Negative Numbers)
- Three in a Row and Tic-Tac-Toe student work space
*All Pages for printing are available in color or black and white.
$ave by purchasing a Bundle
Middle School Math Bundle Three in a Row and Tic-Tac-Toe
Similar Products by resource typeโฆ Three in a Row and Tic-Tac-Toe
Distributive Property (*Freebie*)
Combining Like Terms with the Distributive Property
Similar Resources by topicโฆ Algebra
โXโ Marks the Spot โ One-Step Equations
โXโ Marks the Spot โ Two and Multi-Step Equations
Isolate the Criminal โ Teaching One-Step Equations
Isolate the Criminal โ Teaching Two-Step Equations
Numeric Expressions Buzz Word (*Freebie*)





