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Preview of Sorting Matrix Coding - Fine Motor Set to Teach Conditionals and Coding for Kids

Sorting Matrix Coding - Fine Motor Set to Teach Conditionals and Coding for Kids

Sorting Matrix Digital Activities to teach If/Then/Else coding language (Conditionals). Everything you need to teach students about conditionals and let them practice using the terminology. This resource includes 12 digital slides with moveable pieces that works in Google Slides or PowerPoint. This set has fine motor building materials including building blocks, play dough, pattern blocks, and counters - without the mess! Teaching coding concepts works best when we do familiar activities but u
Preview of Famous Landmarks Task Cards STEM Activity & Presentation

Famous Landmarks Task Cards STEM Activity & Presentation

This Famous Landmarks STEM activity is ideal for students in younger grades to learn about and build 16 landmarks. Includes a 100% TEXT EDITABLE and MOST images are editable, full color Animated Google Slides presentation (downloads in Google Slides and works perfectly in PowerPoint) to introduce the activity. Show the landmark to students, ask them to name it, click and the landmark name appears. Includes a slide to edit STEM materials and STEM Reflection questions after the activity. We used s
Preview of Sphero Basics: Controls Card Set

Sphero Basics: Controls Card Set

This card set describes the basic "control" commands to program the sphero. This card set is designed for use with the SpheroEDU app. Great as a reference when doing any coding challenges with the sphero! Includes cards for the students and full pages for projection.
Preview of Sphero Basics Bundle

Sphero Basics Bundle

What's Included: Sphero Basics: Movement Task Cards Sphero Basics: Controls Task Cards Great to use as a reference for any sphero coding challenges or activities! For use with Sphero EDU app.
Preview of STEM/STEAM Choice Board 3 - Google Docs Version

STEM/STEAM Choice Board 3 - Google Docs Version

Created by
The Repp Lab
Editable Google Doc, with optional prep, my STEM/STEAM Choice Board #3. It's simple because it works! Used for subs, differentiation, classroom management, and engagement. In this resource:Cover page with tips & tricks Google Doc Choice Board - ready to add to an assignment Topics highlighted: Engineering - The design process, planning, revision Design - Architecture, bridges, digital tools, visual arts Math - Decimals, percentages, logic, finances SEL - Collaboration, careers, goals, self-e
Preview of STEM/STEAM Choice Board 4 (Hands-on column) - Google Docs Version

STEM/STEAM Choice Board 4 (Hands-on column) - Google Docs Version

Created by
The Repp Lab
Editable Google Doc, with minimal prep, my STEM/STEAM Choice Board #4. It's simple because it works! Used for subs, differentiation, classroom management, and engagement. In this resource:Cover page with tips & tricks Google Doc Choice Board - ready to add to an assignment Topics highlighted: Engineering - The design process, planning, revision Design - Architecture, bridges, digital tools, visual arts Math - Decimals, percentages, logic, finances SEL - Collaboration, careers, goals, self-es
Preview of STEM/STEAM Choice Board 6 - Google Docs Version

STEM/STEAM Choice Board 6 - Google Docs Version

Created by
The Repp Lab
Editable Google Doc, with optional prep, my STEM/STEAM Choice Board #6. It's simple because it works! Used for subs, differentiation, classroom management, and engagement. In this resource:Cover page with tips & tricks Google Doc Choice Board - ready to add to an assignment Topics highlighted: Engineering - The design process, planning, revision Design - Architecture, bridges, digital tools, visual arts Math - Decimals, percentages, logic, finances SEL - Collaboration, careers, goals, self-e
Preview of Practice Finding the Keys Game

Practice Finding the Keys Game

Help your early readers build confidence in both  keyboard awareness and sight-word recognition with this engaging Boom Cards™ deck designed for  PreK–2nd-grade learners. Students practice locating keys on a keyboard while typing high-frequency sight words, providing meaningful typing practice that supports reading fluency. Each of the 15 interactive, self-checking cards prompts students to read a sight word, then type it correctly using the on-screen keyboard. Immediate feedback reinforces acc
Preview of Discoveries and Inventions Sorting Cards

Discoveries and Inventions Sorting Cards

Created by
Weling to Learn
Discoveries and Inventions Sorting Cards There are many different ways you can use this resource, some of which include: Sorting cards.Task cards for a small research project. Use headings to help students create their own list of discoveries and inventions. Discussion topics for debates or a persuasive task. Included in this resource: Ideas for how to useSorting cardsSort headingsAnswer KeyPossible debate topics
Preview of Unplugged Coding Bundle | Code & Go Mouse Robot Challenge Cards + Sequences

Unplugged Coding Bundle | Code & Go Mouse Robot Challenge Cards + Sequences

Make early coding engaging and easy to teach with this Unplugged Coding Bundle, featuring Code & Go Mousebot Challenge Cards and sequencing worksheets designed for K–2 students. This resource helps young learners build foundational computer science skills through hands-on, developmentally appropriate activities. Students will practice sequencing, algorithms, directional thinking, and problem-solving both unplugged and with the Code & Go Mousebot. The worksheets build understanding of coding
Preview of ♡ Dollar Deal | Typing CVC & VC Words Flip Cards | Digital Spelling Practice

♡ Dollar Deal | Typing CVC & VC Words Flip Cards | Digital Spelling Practice

♡ 46x VC CVC Words Flip cards (2 per page). They should be completed once student has learnt the sounds. These flip cards are skill focused, great for Science of Reading (SoR) differentiated instruction or literacy groups in the classroom, tutoring or home school environments. ✓ Ideal for introducing typing on computers or practicing with old technology (not connected to power) to build typing skills and familiarize with the keyboard layout. ✓ Simply cut in half and add a metallic binder ring
Preview of AI Impact & Discussion Task Cards | Critical Thinking, Digital Citizenship | 4+

AI Impact & Discussion Task Cards | Critical Thinking, Digital Citizenship | 4+

Critical Thinking, Digital Citizenship, EthicsPrepare students to think critically, ethically, and responsibly about artificial intelligence and emerging technologies. These AI Ethics & Impact Task Cards are designed for Grade 4 and up, supporting rich discussion, debate, and written reflection around some of the most important questions of our time— learning, creativity, fairness, privacy, truth, work, and human responsibility. This resource goes beyond how AI works and focuses on how AI sho
Preview of AI Impact & Discussion Task Cards | Critical Thinking, Digital Citizenship

AI Impact & Discussion Task Cards | Critical Thinking, Digital Citizenship

Critical Thinking, Fairness, Digital CitizenshipHelp young learners think deeply, kindly, and confidently about the technologies shaping their world. These AI Ethics & Impact Task Cards are designed specifically for Grades 1–3, introducing students to age-appropriate conversations about fairness, responsibility, creativity, privacy, and feelings in a world where AI and smart technologies are part of everyday life. No technical knowledge required—just curiosity, conversation, and care. What’s
Preview of Digital Citizenship Sorting Cards

Digital Citizenship Sorting Cards

Created by
Weling to Learn
Digital Citizenship Sorting Cards: There are many different ways you can use this resource, some of which include: Sorting task cardsTask cards to prompt small group discussion. Some of the cards are open to interpretation and may fallinto a grey area. Use scenarios for role play.Included are: Task cards and sort headings Answer keyTeacher QuestionsReflection Questions
Preview of Dash Robot Task

Dash Robot Task

Created by
We Teach Too
Dash Robot Task This is a fantastic way to encourage risk-taking when engaging with robotics. Students are encouraged to work in partners to guess and check what functions on the Dot and Dash app will help them to complete the task. Once they have mastered some of the basic settings, students are extended onto a more challenging task. Perfect for an introductory lesson with Dash...approximately Year 2 onwards. All you need? This activity sheet (two per page), iPads and rulers/tape measures.
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