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TheScienceGiant

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Boynton Beach, Florida, United States
About the store
Stand on the Shoulders of TheScienceGiant! Together We'll See Further, Expand Horizons, and Enlighten Inquisitive Minds with STEM products for grades 6-12 (and sub lessons for Civics). Erich is an award winning science teacher, education consultant, author, and speaker on brain-compatible teaching techniques for motivating reluctant learners. Content Enhancement Routines are teacher-centered, and are used with whole class instruction to help teachers make content meaningful and memorable for students. For 25 years, Erich taught and tutored at science centers and public schools from urban to rural to magnet to charter. Erich's resources consider budget barriers, high tech/low tech/no tech classroom implementation, how there will be student ownership of results, and opportunities for remediation.
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Preview of Concept Comparison: Accuracy and Precision in Measurements

Concept Comparison: Accuracy and Precision in Measurements

Created by
TheScienceGiant
Many people use the terms “accuracy” and “precision” interchangeably. However, for students of science, these words have different implications. This concept comparison helps Ss contrast between accuracy and precision in measurements, and between repeatable and reproducible to be reliable. The Concept Comparison Routine is used help compare and contrast key concepts. Specifically, students use like and unlike characteristics and categories shared and not shared by two or more concepts to bette
Preview of Kinematics Motion Graph Matching Card Game

Kinematics Motion Graph Matching Card Game

Created by
TheScienceGiant
Motion Graph Matching Card GameMake a game of reviewing motion graphs, and challenge students to find all four matching sets of position-, velocity-, and acceleration-time graph cards and data descriptions. The product contains 28 cards – seven sets of four different card types. Each set covers a motion example and the associated motion graph for an object moving along a straight line in one dimension with its basic shape and slopes. HOW TO PLAY: Cards are placed face down. Students randomly s
Preview of Minecraft Magma Math and Chemistry Investigation in Igneous Rock

Minecraft Magma Math and Chemistry Investigation in Igneous Rock

Created by
TheScienceGiant
Use the setting of the video game Minecraft to explore Earth Science. Student are engaged by imagining a cavern full of molten rock exists underground. When the magma cools off, what igneous rock types will be formed over time? And for extra credit find out how much gold ore will exist, and if it's worth risking the monsters for the mining! Students solve this real-world math problem with paper and pencil by using the silica content percentage, as minerals will crystallize out of the melt. Stu
Preview of Question Exploration: What Are Velocity and Acceleration?

Question Exploration: What Are Velocity and Acceleration?

Created by
TheScienceGiant
What are velocity and acceleration? This question exploration explains how a change in speed or direction during a time interval can be found as the acceleration of an object, and contrasts speed vs. velocity, and velocity vs. acceleration. The worksheet and gives physics Ss practice solving velocity and acceleration problems, and probes their understanding of position-time graphs. Question Exploration Routines are instructional methods that teachers can use to help a diverse student population
Preview of Concept Compare: Trigonometry Review (Sine, Cosine, Tangent)

Concept Compare: Trigonometry Review (Sine, Cosine, Tangent)

Created by
TheScienceGiant
The Concept Comparison Frame contrasts sine, cosine, and tangent so students can try trigonometry to solve for a right triangle resultant. Students practice identifying components, solving for a missing side, and finding an angle measurement. For example, help physics Ss better understanding motion and direction values in two dimensions for velocity vectors. The Concept Comparison Routine is used help compare and contrast key concepts. Specifically, students use like and unlike characteristi
Preview of Question Exploration: Solve Average Velocity from a Position-Time Graph

Question Exploration: Solve Average Velocity from a Position-Time Graph

Created by
TheScienceGiant
How is average velocity calculated from a position-time graph? This question exploration explains how average velocity can be found as the slope of a displacement-time graph, and gives physics Ss practice solving average velocity as it can be algebraically rearranged into a kinematic equation. Question Exploration Routines are instructional methods that teachers can use to help a diverse student population understand a body of content information by carefully answering a critical question to arr
Preview of Question Exploration: Solve Average Acceleration from a Velocity-Time Graph

Question Exploration: Solve Average Acceleration from a Velocity-Time Graph

Created by
TheScienceGiant
How is average acceleration calculated from a velocity-time graph? This question exploration explains how average acceleration can be found as the slope of a v-t graph, and gives physics Ss practice solving changing velocity as it can be algebraically rearranged into a kinematic equation. Question Exploration Routines are instructional methods that teachers can use to help a diverse student population understand a body of content information by carefully answering a critical question to arrive a
Preview of Question Exploration: How Much Does 1+1= In Vector Addition? PART 2

Question Exploration: How Much Does 1+1= In Vector Addition? PART 2

Created by
TheScienceGiant
How much does 1+1 equal? 2? 0? 1.414? It depends on how you do vector addition in physics! This question exploration continues an explanation for Ss to how to add or resolve vectors in two dimensions, using SOH-CAH-TOA to solve for a right triangle resultant of velocity vectors, practice identifying components, solving for a missing side, and finding an angle measurement. Question Exploration Routines are instructional methods that teachers can use to help a diverse student population understan
Preview of Question Exploration: How Much Does 1+1= In Significant Digits?

Question Exploration: How Much Does 1+1= In Significant Digits?

Created by
TheScienceGiant
How much does 1+1? It can depend on significant digits. This concept comparison contrasts accuracy and precision in measurement, and the question exploration explains how to use all the significant figure rules to make measurements, as well as how to round to the right number of sig figs when using scientific notation. Question Exploration Routine is an instructional methods that teachers can use to help a diverse student population understand a body of content information by carefully answerin
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About the store

Experience

Stand on the Shoulders of TheScienceGiant! Together We'll See Further, Expand Horizons, and Enlighten Inquisitive Minds with STEM products for grades 6-12 (and sub lessons for Civics). Erich is an award winning science teacher, education consultant, author, and speaker on brain-compatible teaching techniques for motivating reluctant learners. Content Enhancement Routines are teacher-centered, and are used with whole class instruction to help teachers make content meaningful and memorable for students. For 25 years, Erich taught and tutored at science centers and public schools from urban to rural to magnet to charter. Erich's resources consider budget barriers, high tech/low tech/no tech classroom implementation, how there will be student ownership of results, and opportunities for remediation.

Teaching style

Strategic Instruction Model™ (SIM) http://sim.ku.edu SIM is a research-validated literacy program from the University of Kansas Center for Research on Learning. Content Enhancement is an instructional method that uses powerful teaching devices to organize and present course information so that all students can understand and remember. Teachers use SIM Routines to transform abstract main ideas and key topics into a concrete representation that helps students think about and talk about the key topic and essential related information. SIM is about promoting effective teaching and learning of critical content in schools. SIM strives to help teachers make decisions about what is of greatest importance, what we can teach students to help them to learn, and how to teach them well. - Think about and organize content - Explore text, topics, and details - Teach complex concepts - Help students complete their work Kagan Cooperative Learning https://www.kaganonline.com/free_articles/research_and_rationale/ Cooperative learning is a type of structured peer interaction emphasizing collaboration between peers, active learning, academic achievement, positive human relationships, equal participation and equal status of students in the classroom. Students can work together by following the steps to the structure, using material or content selected by the students themselves or by the teacher. Kagan structures have various aims, such as: building team spirit and positive relationships among students; information sharing; critical thinking; communication skills; and mastery (learning/remembering) of specified material. Many of Kagan structures can fulfill a number of aims simultaneously, depending on how the teacher uses them. Kagan structures can be mixed and matched, and adapted to the particular student group.

Awards & shining teacher moments

* 2018 William T. Dwyer Awards for Excellence in Education, finalist in the category of S.T.E.M. Education * The Engineering Council 2014 Outstanding S.T.E.M. Educator Award. * 2010 SECME, Inc. National Teacher of Year. * Palm Beach County (Florida) SECME School Coordinator of the Year 2007 & 2010. * RadioShack 2004 National Teacher Award for educational excellence. * Palm Beach County Science Educators’ Association Award FY 2002-2003 Science Teacher of the Year. * selected by Florida Space Grant Consortium in 2006 for Florida’s Zero-G Experience for Teachers, one of 15 educators flown in weightless environments in order to enhance math and science curriculum development. * national finalist in AIA Team America Rocketry Challenge 2007 with Boynton Beach High School “TARC Tigers”. * national finalist in FIRST Robotics Competition 2014 with Team 179 “Children of the Swamp”.

Additional biographical information

The giant's artwork for TheScienceGiant is from "A Giant Seated in a Landscape" (also called "The Colossus") by Francisco de Goya. One of de Goya’s most striking images, it is a burnished aquatint etching created around 1814. The giant turns his head over his shoulder to look at you, as if he his focus was pulled from pondering the Moon, and invites you to join him in cosmic contemplation.