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Preview of Computer Coding with Scratch 3.0 Computer Coding | Unit 1

Computer Coding with Scratch 3.0 Computer Coding | Unit 1

Created by
theThinkHub
THIS IS A LIVING BUNDLE! This bundle is starting at 5 products but will grow to be a total of 12 PRODUCTS + BONUS MATERIAL! Buy it for a discounted price now! Future items will be placed in the bundle and available for you to download FOR FREE once you purchase. This Scratch 3.0 Computer Coding bundle include my first unit of Scratch 3.0 coding lessons. In the future there will be more available units covering more advanced coding and programming concepts such as controlling the LEGO EV3
Preview of Soccer Coding Game, Vocabulary, Robot, Computers, Robotics, Dash Robots

Soccer Coding Game, Vocabulary, Robot, Computers, Robotics, Dash Robots

Introduce robots in your elementary classroom with a fun, hands-on, soccer coding activity!This challenge is perfect for coding with Bee-Bots, Dash Robots, and more! Soccer coding is a fun and unique way to engage your students any time during the school year! Students work together to create different codes to get the soccer ball around defenders and into the goal! Every activity and solution is unique as students code through the soccer game. After they have completed their activity, there i
Preview of Computer Coding with Scratch 3.0 Coding Lesson Plan 2  - Dialogue Project

Computer Coding with Scratch 3.0 Coding Lesson Plan 2 - Dialogue Project

Created by
theThinkHub
Dialogue Project | Scratch 3.0 Coding Lesson 2The is the second lesson in a series of lessons for form a Scratch 3.0 coding unit. Students explore simple and concise instruction to computer programming and coding through a relevant and initiative environment that fosters creativity and builds strong computing skills. This lesson is designed to be paired with: Dialogue.2 | Introduction to Scratch 3.0 CodingSee bottom of description for more videos and lessonsIn this lesson we take a look at th
Preview of Computer Coding with Scratch 3.0 Coding Lesson 1 - Name Project

Computer Coding with Scratch 3.0 Coding Lesson 1 - Name Project

Created by
theThinkHub
Scratch 3.0 Coding Lesson 1 - Name ProjectThis is the first lesson in series of lessons to form a Scratch 3.0 coding unit. Students take a look at a simple and concise introduction to computer coding and programing through a relevant and initiative environment that fosters creativity and builds strong computing skills.This is a great way for students to be introduced to the world of computer programming and coding in a fund and interactive way! Assessment and rubric included!The student will be
Preview of Computer Coding with Scratch 3.0 Coding - Lesson 3 - Event Driven Project

Computer Coding with Scratch 3.0 Coding - Lesson 3 - Event Driven Project

Created by
theThinkHub
Scratch 3.0 Coding Lesson 3 - Event Driven ProjectIn this Scratch 3.0 coding video we take a look at the two new event blocks to help us customize how we control sprites inside our Scratch 3.0 coding projects. We explore how humans interact with computers through typing and clicking! This Lesson Plan is designed to be paired with: Scratch 3.0 Coding Video Lesson 3 | Events.3Students will comprehend and be able to properly execute the use of the "When sprite is clicked" and "When ____ key is
Preview of Game Design STEM Unit – Board Game & Coding Engineering | Grade 2 | 4-Week

Game Design STEM Unit – Board Game & Coding Engineering | Grade 2 | 4-Week

Created by
STEM With Mr.B
In the Game Design Studio, students become game designers and developers as they design an original board game, playtest and refine it, and then build a digital version of their game in Scratch. Set inside the Video Game Engineers narrative theme, this 4-week flagship unit immerses Grade 2 students in a complete creative engineering arc — from concept and rules design to physical prototype to coded digital game — building design thinking, computational thinking, and systems reasoning across fou
Preview of Animal Adaptations Science Lessons, STEM Challenges, Unplugged Coding Activity

Animal Adaptations Science Lessons, STEM Challenges, Unplugged Coding Activity

Learn how animals process the world around them with their senses! Integrate STEM and literacy with animal adaptation lessons bundle.In each STEM lesson, students craft different projects to show how amazing animals use their different and distinct characteristics to survive in the world. What If You Had Animal Teeth!? STEM Challenge:In the story What If You Had Animal Teeth!? by Sandra Markle, we learn about a lot of different teeth and how they help each animal. From feet to fur to ears and e
Preview of SPIKE Prime Robotics Unit 1: Intro to Coding, Movement & Robot Logic (Weeks 1-2)

SPIKE Prime Robotics Unit 1: Intro to Coding, Movement & Robot Logic (Weeks 1-2)

Created by
RoboBytes
Starting LEGO SPIKE Prime can feel overwhelming for both teachers and students — this bundle provides a clear, structured introduction to how robots read code, how programs run, and how movement commands affect robot behavior. This unit includes 9 structured editable lessons, each designed for a 45-minute class period, making it ideal for a 2-week robotics unit. This resource is designed to align with Weeks 1–2 of a 12–18 week LEGO SPIKE Prime robotics sequence, commonly used in a middle s
Preview of Ozobot STEM Sprint – Color Code Programming | Grade 2

Ozobot STEM Sprint – Color Code Programming | Grade 2

Created by
STEM With Mr.B
In the Video Game Engineers Ozobot Color Codes sprint, students become physical programmers as they discover that the same tiny robot can be controlled two completely different ways — drawing color code commands directly on a paper track, then switching to OzoBlockly to program the same movement sequence digitally. Set inside the Video Game Engineers narrative, this 1-week sprint gives Grade 2 students their first experience with the connection between physical and digital programming.What Stude
Preview of Coding Maze STEM Sprint – Ozobot Robotics Engineering | Grade 3

Coding Maze STEM Sprint – Ozobot Robotics Engineering | Grade 3

Created by
STEM With Mr.B
In the Ozobot Infiltration Maze Sprint, students become Spy Science Academy coding engineers as they design a paper spy maze for an Ozobot to navigate — embedding color code commands that tell the bot to change speed or behavior at key checkpoints. Set inside the Spy Science Academy narrative theme, this 1-week sprint bridges physical color coding and digital block programming: students first test their color-coded maze, then switch to OzoBlockly to program a custom movement sequence that navig
Preview of VIRTUAL ROBOT CODING - With VexVR

VIRTUAL ROBOT CODING - With VexVR

Created by
theThinkHub
We code and program online virtual robots to build our coding skills! Robot Unit Overview.Lesson 1:This curriculum is designed for learner of all situations, including virtual, in classroom and hybrid learners. In this lesson we utilize a online robot coding platform, VexVR, to understand how to move our robot around a space. We are focusing on moving our robot forward and turning the robot left or right by 90 degrees. In Lesson 2, we focus on turning a number of degrees other than 90 and using
Preview of Introduction to Computer Science [Know your Computer System  and PC well]

Introduction to Computer Science [Know your Computer System and PC well]

This is a complete Google Slide lesson on Introduction to Computer Systems in Computer Science. It covers everything learners need to know about Computer Systems and PC . This is both beginner-friendly and easy to follow Lessons in Programming, and Coding. Every slide is interactive and fun to learn from. ▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧ The Following Are Included in This Curriculum✤ Google Slide lesson▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧ Format & Features✤ Google Slides✤ Editable ✤ Interactive ✤ Beginner-F
Preview of SPIKE Prime Coding: Read the Code Series – 5 Beginner Worksheets

SPIKE Prime Coding: Read the Code Series – 5 Beginner Worksheets

Created by
RoboBytes
Are your students rushing through LEGO SPIKE Prime coding without truly understanding the program flow? Are you looking for low-prep, device-free activities that strengthen problem-solving and code-reading skills? This complete Beginner Read the Code Series is designed to get students thinking critically before they ever run their robots. With five scaffolded worksheets, your students will progress from basic straight movement to conceptual reasoning about infinite loops. Why teachers love th
Preview of Sphero Indi Shapes & Color Coding Game

Sphero Indi Shapes & Color Coding Game

Created by
Perry Clemons
Introduce young learners to computational thinking with hands-on Sphero Indi programming challenges! This screen-free coding resource uses color-coded tiles to teach sequencing, loops, and spatial reasoning through engaging shape and pattern activities for grades K-3. What's Inside: 🤖 Color-Coded Tile Reference Guide – Visual command tiles for Go, Stop, Slow, Dance, and directional movements🔄 Loop Programming Challenges – Practice repeating patterns with circular and rectangular paths✏️ Shape
Preview of LEGO SPIKE Prime Debugging Worksheets Bundle | Predict, Test, Fix Code

LEGO SPIKE Prime Debugging Worksheets Bundle | Predict, Test, Fix Code

Created by
RoboBytes
Are your students quick to run code but struggle to explain what it actually does? This progressive debugging worksheet bundle teaches students to slow down, read SPIKE Prime block code carefully, and reason through robot behavior before pressing play. Instead of trial-and-error coding, students learn to predict, test, debug, and explain—just like real programmers. Designed specifically for middle school LEGO SPIKE Prime classrooms, these low-prep worksheets work even on offline days and ar
Preview of Scratch Jr. Coding Activity: Design your own Game - Grades 2nd and 3rd STEM

Scratch Jr. Coding Activity: Design your own Game - Grades 2nd and 3rd STEM

Teach your students how to make their own game using Scratch Jr.. Easy to follow instructions that you can use today! Kids will love making their own game that they can play. The steps used in this activity include the fundamentals and basics of coding. This lesson and be taught in a span of 3 days to allow students to explore and design.
Preview of Unit 2 - SPIKE Prime Touch Sensor Coding – Bump Bot Lesson

Unit 2 - SPIKE Prime Touch Sensor Coding – Bump Bot Lesson

Created by
RoboBytes
Help students move from movement-only coding to true sensor-based robotics control. This hands-on Touch Sensor Coding Activity (Bump Bot) teaches students how to program a robot that responds to real-time input using the SPIKE Prime touch sensor. Students learn how to:• Set movement motors correctly • Use a Forever loop to continuously check a sensor • Write conditional logic using If/Else blocks • Understand state-based behavior (pressed vs released) • Modify steering and rotation values for t
Preview of Unit 1 SPIKE Prime: Read the Code #3 – Repeats & Accumulated Movement (Beginner)

Unit 1 SPIKE Prime: Read the Code #3 – Repeats & Accumulated Movement (Beginner)

Created by
RoboBytes
Introduce students to the power of loops in SPIKE Prime with this beginner worksheet. Students analyze repeat blocks and predict robot movement over multiple iterations. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Understand repeat loops and accumulated distance Predict repeated straight or curved movement Draw robot paths and reasoning for each iteration Includes teacher notes and answer g
Preview of Unit 1 - SPIKE Prime: Read the Code #4 – Wait Blocks & Timing (Beginner)

Unit 1 - SPIKE Prime: Read the Code #4 – Wait Blocks & Timing (Beginner)

Created by
RoboBytes
Teach students that not all code makes the robot move with this worksheet focused on wait blocks. Students will predict program flow, recognize pauses, and reason about timing in SPIKE Prime programs. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Identify movement vs non-movement blocks Predict robot behavior during waits Draw paths and mark where the robot pauses Includes teacher notes and a
Preview of Unit 1 SPIKE Prime: Read the Code #5 – One-Time vs Forever Motion (Adv Beginner)

Unit 1 SPIKE Prime: Read the Code #5 – One-Time vs Forever Motion (Adv Beginner)

Created by
RoboBytes
Challenge students to understand infinite loops and program flow with this advanced beginner worksheet. Students will reason about code that never ends and what blocks can or cannot run in SPIKE Prime. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Compare one-time vs forever loops Understand why blocks after a forever loop are impossible Predict robot behavior and reason about program structu
Preview of LEGO SPIKE Prime Debugging WS 2 – Fixing Movement Bugs & Comparing Code

LEGO SPIKE Prime Debugging WS 2 – Fixing Movement Bugs & Comparing Code

Created by
RoboBytes
Your students can write code — but can they explain why it doesn’t work? This intermediate LEGO SPIKE Prime debugging worksheet pushes students beyond simple mistakes and into intentional problem-solving. Students must match buggy code to a known goal, identify incorrect logic, and make targeted fixes without rewriting the entire program. Students will: Predict robot movement from multi-block code Compare buggy code to a correct movement goal Debug by adjusting values, order, or logic Explain
Preview of Unit 3 - SPIKE LEGO Coding Worksheet: Same Goal, Different Code

Unit 3 - SPIKE LEGO Coding Worksheet: Same Goal, Different Code

Created by
RoboBytes
There aren’t many quality coding practice worksheets built specifically for LEGO SPIKE — and most students struggle not because they can’t code, but because they don’t truly understand what their code is doing. This worksheet was created to fix that problem. Instead of building from scratch, students analyze, compare, and reason through real SPIKE code to decide whether two programs actually behave the same — and which one is more accurate or efficient. What Students Do✔ Compare two SPIKE cod
Preview of Unit 1 - SPIKE Prime: Read the Code #1 – Straight Movement & Order (Beginner)

Unit 1 - SPIKE Prime: Read the Code #1 – Straight Movement & Order (Beginner)

Created by
RoboBytes
Struggling to get students to slow down and think in your SPIKE Prime classroom? This beginner-friendly worksheet is a low-prep way to build code-reading and problem-solving skills without needing any robots or devices. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Read SPIKE Prime block code step by step Predict straight-line robot movement Draw the robot’s path and reason about block order I
Preview of ScratchJr Teacher Guide | Beginner Coding Lesson Plan & Teaching Tips (Ages 4–6)

ScratchJr Teacher Guide | Beginner Coding Lesson Plan & Teaching Tips (Ages 4–6)

Created by
Sun Lee
ScratchJr Beginner Coding Teacher GuideThis teacher guide is designed to support educators introducing ScratchJr to young learners. The guide provides clear explanations of the ScratchJr interface, teaching tips, and suggestions for leading creative coding activities. It is ideal for teachers who want a structured yet flexible way to introduce coding concepts to children aged 4–6. What This Teacher Guide Includes• Introduction to coding concepts for young learners • Overview of the ScratchJr int
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