36 games to sharpen place value skills that require nothing more than playing cards, dice, paper & pencil! These simple but effective activities are easy to prepare, easy to store and easy to play. Perfect for math centers or early finishers, Cards Dice & Place Value activities are also ideal for students to play at home. With purchase of the package buyers are granted permission to send individual game sheets home with students. Each game is on a separate page, so you can choose the activi
"Extremely satisfied. Highly engaging and super easy to play!" - user comment (2nd grade)" 100 addition and subtraction games games that require nothing more than playing cards, dice, paper & pencil! From introductory activities using dots to add to 10, to 6-digit addition and subtraction, you'll find an activity for every skill level. These simple but effective activites are easy to prepare, easy to store and easy to play. Perfect for math centers or early finishers, Cards Dice and Addition
150 numbers sense, addition and subtraction, basic multiplication and logic games that require nothing more than playing cards, dice, counting chips and paper & pencil! From introductory activities providing practice in adding to/subtracting from 10 to 4-digit calculations, place value, odd/even and introductions to multiplication and basic multiplication facts, you'll find an activity for every skill level for your 1st-3rd graders. These simple but effective games are easy to prepare, easy to
REVISED AND EXPANDED TO BE EVEN MORE FUN! Differentiated practice with analog time is easy for you and irresistible to your students! is fun when you can collect animal cards. Students move around one of the three game boards (time to the half hour, quarter hour or 5-minute increments), reading the time on the clocks and looking to see if that time matches the feeding time for one of the animals. If so, the player can feed the animals (collect the cards). Your students will want to play this gam
Label 6 egg cartons as directed and you'll have over 40 ready to go math games! Perfect for centers - keep the cartons in your math center and when your students are ready for a change, simply put out the instructions for a new game. Most games can be played with 1 or more of the 6 labeled cartons, but I've also included a few games which take special cartons - including Mancala, Sk-Egg ball (like skee-ball) and Flip the Egg, a toss and catch game. The games use readily available parts—plastic
These five picture Sudoku puzzles coordinate with the If You Give a … books by Laura Numeroff, but they can also be used as a general problem solving center activity. The 4-square picture format allows even young children to challenge themselves with Sudoku. The picture cards allow students to easily try out solutions. Only the pictures needed to complete the puzzle are given, so students are guided toward a successful experience. Solutions are provided.
This pirate-themed game targets composing and decomposing numbers. Students hunt for number treasure as they form combinations of numbers which add up to the target number. If they're lucky they’ll dig up a handful of gems and get an extra turn. But beware of the sneaky parrot—he’s always looking for a gem to steal! 8 number boards are included - Make 10, 12, 15 and 20 for both 2 and 3 addends. Cute treasure chest boards are used to collect the colorful gems, and the chance for extra turns or st
This pack of penguin fun and learning contains 8 activities: FIND THE PENGUINS: A coordinate graphing activity. Students roll a die and locate the coordinate point to capture penguins. PENGUIN NIM: This is a penguin version of the classic 2-person game of logic and strategy. PENGUIN CODE: Pre-algebra skills are used to determine which penguin stands for which number. PENGUIN FAMILIES: Students group number penguins on an Antarctica shaped board to make families with a sum of 10. PENGUIN PARAD
This activity helps students become fluent adding multiples of 10, up to 100. Students will love filling their doghouses with cute dogs by finding the number that, when added to the number on each house, makes a sum of 100. This activity is very easy to prepare and play. To prepare: Simply print out the game boards, instructions and dog cards. Laminate. Cut the cards apart. If you would like a chart of the number bonds or a recording sheet, these can also be printed out. To play: Each of 2-4 p
Your students will love helping the dogs find their doghouse by finding combinations of two numbers with a sum of 20. Simply print out the game boards and dog cards. Laminate. Cut apart the cards. An optional recording sheet can also be printed out if you wish to review student work. That's it! To play: Each player takes a game board. Shuffle all the cards and place them in a face down stack. Turn over the top card and place it next to the facedown pile—this is the discard pile. Players take t
If your students like playing “War” card games, they’ll love TOP TRUMP ZOO BABIES! You’ll love it too, because with each card drawn students add two 2-digit numbers (no regrouping) and compare the sums to a third number—lots of math facts practice in the 45 card deck! And nver the same game twice. Students each take a card. Player 1 compares the 3 numbers (1 number, 2 sums) on their card, and calls out the color name of the greatest value. Other players check the value of that color on their car
What a fun way to reinforce addition and subtraction fact families! This activity will have students practicing addition and subtraction to/from 20 in a unique, engaging game format. Students must manipulate fact families to determine the missing number in the 25 incomplete equations on their bingo board. 30 game boards are included to allow for either small group or whole class participation. The 36 special calling cards, featuring fold over flaps to hide the answers, give you the option of
The Ocean of Place Value game provides oceans of fun and learning. You are on an undersea adventure with your friends. Everytime you solve a place value problem, you can take a picture of one of your favorite sea creatures. Who will take the most pictures?
This activity provides practice deconstructing 2 or 3-digit numbers. Select either the ones/tens or ones/tens/hundreds board and the corresponding fish number cards. Each player is dealt 8 number cards. Players move around the board. When they
This activity, in the familiar bingo game format, provides practice in decomposing two-digit numbers for small groups or the whole class. Each student uses one of the 10 bingo cards (more than one student can use each master because their choices will result in different outcomes). A number card (0-9) and place value card (1's, 10's) is selected. All players look on their bingo card for a number fitting the criteria, then record the number and the tens/ones breakdown on the bottom of their paper
Your students will add their way to the moon by adding 3 numbers (addition up to 24), then subtract their way back to earth (subtraction from 12).This easy to learn basic game provides lots of fact practice, with a fun space theme. Makes an out of this world math center!
Practice place value with a fun Bingo format. A value is selected (for example, three 10's). Students look at their bingo boards and search for a number that includes 3 tens, then write it in expanded form on the bottom of their page (this allows you to easily check student work). If they find a number with that value it is crossed off their board. Package includes 10 bingo cards for ones and tens, and 10 cards for ones, tens and hundreds. Use as a small group or whole class activity - the choi
Adding 9’s can be tricky! This game for 2-4 players makes practicing this essential skill easy and fun. Students move along the zoo board by solving equations from 9 + 0 to 9 + 9. Each card has 1 - 3 problems to solve. Each correct answer moves the player forward 1 space and allows them to “take a picture” of the animal in that enclosure (collect a picture card). Luck and skill combine to determine how many pictures a student can take on their trip through the zoo. Students can check each others
This is a collection of 6 one-page print & play games for 2-4 players.You will need 1 or 2 dice and place markers. ODD KITTENS & EVEN PUPPIES - One player uses the cat board. This player is Odd Kitten. The other player is Even Puppy. Kitten chooses 3, 5, 7, 9 or 11 as their lucky number and Puppy chooses 2, 4, 6, 8, 10 or 12. Players take turns rolling 2 dice and adding the numbers. If you are Odd Kitten and roll an odd sum, or Even Puppy and roll and even sum, move forward one space. If y
What a fun way to explore fractions! This activity will have students actively thinking about how 1/4, 1/3 and 1/2 can be represented. Students search on their individual bingo boards for a representation that matches the fraction value called. 30 game boards are included in each set to allow for either small group or whole class participation. Print out a few for use as a center or enough for the whole class. This product contains two complete bingo sets.The 1/4, 1/3 or 1/2? set is the easiest
If your students like playing “War” card games, they’ll love TOP TRUMP MONEY WAR$. You’ll love it too, because with each card drawn students calculate and compare the value of combinations of coins, expressed in 4 different ways - coin pictures, cents (in numbers), cents (in words), coins (written words) To prepare: Print out the cards and laminate. Cut the cards apart. That’s it! To play, shuffle the cards and divide evenly among players in face down piles. 2-3 students can play. Players take
1st - 3rd
Arithmetic, Math, Mental Math
$2.50
Original Price $2.50
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